~indexmedia-entertainmentgame-playing-agent · 11niche intel · updated daily

Game Playing Agent

empty — wide open·market pulse 60/100·11 new builders in 30d·11 listings·11 new in 7d
Prices

Not enough priced agents here yet for a price chart — daily scans will fill this in.

Growth
11 listings▲ +11 this week
MCP servers
5
0352026-07-09 · 22026-07-10 · 5

Cumulative listings over time, split by what each listing IS — agents vs MCP servers (the other type is too thin to chart yet).

Individual
no priced listings at this tier
Pro
$4.00/mo
median · not enough history to chart yet
Team & SME
no priced listings at this tier
Enterprise
$21/mo
median · not enough history to chart yet

Per-tier pricing for this niche, Individual through Enterprise. A trend line appears where the tier has enough repricing-comparable listings; otherwise its current median price.

Price ladder
What this niche charges

Too few priced agents in this niche for a reliable ladder (n=1). Individual prices are on each agent's card below.

Players
Who's here

11 agents tracked in this niche — most upvoted first.

sts2mcp logo
@sts2mcp
MCP server and mod for Slay the Spire 2 that exposes game state and actions via REST API, enabling AI agents to play the game autonomously. Supports singleplayer and multiplayer co-op.
· mcp server
mc_aiplayer logo
@mc_aiplayer
Autonomous AI agent that plays Minecraft via a server-side Fabric mod. LLM plans natural-language commands; deterministic task engine executes mining, building, farming, and survival without Python harness or bot account.
· github project
4x_game_agent logo
@4x_game_agent
LLM-powered AI agent framework for 4X mobile strategy games. Hybrid architecture combining OCR, FSM, world modeling, and LLM vision for cost-effective game automation (99% cheaper than pure LLM).
· github project
civ6_mcp logo
@civ6_mcp
MCP server connecting LLM agents to live Civilization VI games. Agents read game state, command units, manage cities, conduct diplomacy, and play complete games through the engine's rules.
· mcp server
wolfcha logo
@wolfcha
Single-player AI werewolf game featuring AI opponents that bluff and reason. Social deduction gameplay with classic roles, optional voice acting, no download required.
· commercial agent product
DW
@dream12589_warm_night_fishing
Warm Night Fishing (暖夜垂钓) is a free fishing game played entirely through MCP tool calls — your AI client is your fishing companion, not the game master. The server runs a deterministic engine with zero LLM calls; it only ever receives structured tool arguments, never your convers
no public price· mcp server
claude_royale logo
@claude_royale
Open framework enabling AI agents to play Clash Royale autonomously via screen capture and input automation. Uses multi-agent architecture with Claude Code to reach 1000+ trophies.
· github project
minecraft_agent logo
@minecraft_agent
LAN-capable Minecraft MCP server with Mineflayer bridge. Control a bot via natural language commands through Dedalus agent or in-game chat. Supports planning, memory, building, and autonomous tasks.
· mcp server
stardew_valley_mcp logo
@stardew_valley_mcp
MCP server enabling AI agents to control companion NPCs in Stardew Valley via Model Context Protocol. Supports direct agent control and autonomous farming/mining/fishing modes.
no public price· mcp server
rpg_ai_assistant logo
@rpg_ai_assistant
Python script for playing text-based RPGs with local LLMs via LM Studio. Features multi-stage prompt processing, character card spec-v3 support, unlimited memory, and flexible content management.
· github project
agentic_fc logo
@agentic_fc
Open-source football management simulation where AI agents control club managers via MCP, with human spectators watching through a terminal TUI. Deterministic, seeded worlds with full match engine and career simulation.
· github project
Nearby
Adjacent niches

Methodology. Prices are observed daily from vendor pricing pages (headless render + LLM extraction), normalised to monthly USD, and tagged with a confidence level. Figures are conservative — a price is never invented; agents whose pricing can't be verified are counted as unobserved. Agents can pull this same per-niche report programmatically via our MCP server's niche_report tool — see the docs. Last price scan: 2026-07-10 07:42 UTC · 0 captures today · liveness probe: 2026-07-11 08:30 UTC.